ben-111 wrote:so they can't fix it and leave the graphics etc the same as they are, or are they giving us an option to determine how much motion blur/ghosting we want?Correct. They're giving you an option to adjust it.
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ben-111 wrote:so they can't fix it and leave the graphics etc the same as they are, or are they giving us an option to determine how much motion blur/ghosting we want?Correct. They're giving you an option to adjust it.
mc36155 wrote:Anyone else playing this on xbox just using the pad finding it twitchy?yes quite a few are having difficulty
mc36155 wrote:Anyone else playing this on xbox just using the pad finding it twitchy?Using a pad on the consoles is nigh on impossible IMO.
EvoStu wrote:I agree with some of what he says but other things I think he's way out of depth.Sound is very subjective, quite a few guys have been complaining about the sounds in AC for months and now PCars is out the same ones are suggesting SMS contact Kunos' sound engineer for tips as it seems the sound in AC isn't that bad after all
The AMD issue was known about 12 months ago, in that SMS responded to performance issues by telling people AMD had not signed upto support ( not the first time AMD have done this).
Then there's things he says about sound. What he doesn't realise or point out is that SMS only licensed a small pool of cars for a reason. They recorded real sounds and telemetry from each car, meaning that what you hear is actually the real digitised version of the car noises. I agree that some of it needs the bass turning up, but on most setups that is easily controlled by the soundcard and/or speakers.
EvoStu wrote:The force feedback controls etc are also something else I don't agree with. For me they work well and are only going to get better, and his comment about it being too easy to get into as a simulation is utter tosh. Read any other reviews from non media and you'll see a lot of people complaining that it's far too hard.That'll be the people not used to "proper" sims who are finding it hard, users coming from a more sim orientated background (iRacing, rFactor, GSC, AC etc.) are the ones finding it too forgiving, but then again harder doesn't necessarily mean realistic
EvoStu wrote:...By all accounts as well PCars 2 development has already begun as well.yes had heard about that, not sure if that's a good thing or not so early on, instead of the usual "that's an old build, it's fixed in the later versions" they can now start using "we'll be fixing that in pCars 2"
bondyboy wrote:They have a development team working on the preliminary work on PC2 plus a dedicated team supporting the ongoing PC1 builds.EvoStu wrote:...By all accounts as well PCars 2 development has already begun as well.yes had heard about that, not sure if that's a good thing or not so early on, instead of the usual "that's an old build, it's fixed in the later versions" they can now start using "we'll be fixing that in pCars 2"
EvoStu wrote:a couple of the pc pad users have managed to get acceptable control from their pads after a bit of tweaking, not sure if these settings are applicable to console versions but you could try these out:-mc36155 wrote:Anyone else playing this on xbox just using the pad finding it twitchy?Using a pad on the consoles is nigh on impossible IMO.
ben-111 wrote:Is it just me that constantly gets a corner cut penalty for leaving the pits at spa [emoji38]Saw a great bug for the first time today. Oulton park starting from the back, the car to my left, accelerated off the track then across to the pits, and continued accelerating across the pits and into the main race about 10 places up!
danneth wrote:SMS fecked default pad settings up I changed and it's good nowThanks! Will try now
Control configuration.
Steering deadzone - 15
Steering sensitivity - 20
Throttle deadzone - 10
Throttle sensitivity - 30
Brake deadzone - 10
Brake sensitivity - 15
Clutch deadzone - 10
Clutch sensitivity - 45
Speed sensitivity - 65
Controller filtering sensitivity - 30
Force Feedback - 100
Controller input mode - 3
Advanced - Off
greesha wrote:post your steam profile linkhttp://steamcommunity.com/profiles/76561197961216772/
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